Heavy Turret, nice to have early, but later it's underwhelming, most other traps would be better. Wings of the Crow, good damage, more speed, and cheesing bosses, what else do you want? it's S in my books.Ĭorrupted Power, it's like a weaker version of Face Flask, I would put that at A minimum.Įmergency Door, it's literally what makes Crowbar viable To list some that are ranked too low from the second list. maybe make it instead deal all the shock damage instantly when used/parrying while the effect is active?) Thunder Shield, it's decent for biomes but bosses that can be stunned will make it awkward to use since if you try to parry a second time it will only briefly stun them, and they'll hit you right back while you're still in the parry animation, what kind of shield it is if it incentivize you not to parry? (if anything needs rework I think its this. Valmont Whip, crit condition is hard to consistently meet vs most bosses, and it can be a bit weird in biomes especially when you have 3 or more enemies grouped up. War spear, long animation lock, mediocre single-target DPS, it's nice for biomes but not so nice for bosses, I would lower that one to A tier. The entire SS category, they are simply not that good, boomerang is ok but even to put it as S tier I would say that using Wish or getting it as a legendary drop is a requirement. Parry Shield and Cudgel, Parry shield is the best Tactics shield, not even sure what to say because it's pretty straightforward, Cudgel is a better Rampart against the majority of enemies, since instead of creating a force field for 2sec, it will Stun them for 5sec or so (half on bosses), projectiles parried will also stun enemies, but Rampart will not generate a shield from that. Ice Shards, a very powerful ranged support, can perma-slow bosses with ranged setups, and slow + freeze nearby enemies on kill at biomes, I would put that atleast on A tier Money Shooter (and on the same note, Laser Glaive), it is S tier when it comes to bossing (and the glaive for biomes) but F tier at the other, combine this 2 and you have an S tier setup, I would put them A tier at minimum just because of the downside. Pure Nail, it can attack while moving means you can kill without stopping, can also cheese most bosses, pair it with a few common affixes and it'll feel S tier as well To list a few that I believe are ranked too low -Ĭrowbar, pair it with Emergency Door and it will feel like S tier Like I said, I don't agree with about half of your tierlist, so there are many parts, obviously you don't have to agree with me, but here are just a few example of why I don't agree with your tierlist. Almost like a cross between a miniature lacerating aura and ice armor. One trick is to have electrodynamics out, and trigger the skill to switch to foresight when you think you're going to be hit. The long version is they they also have effects on "draw" and "discard" which just refers to when you iterate through the cards by triggering the skill. Note that this gets stuck on cooldown sometimes, swap skill slots to fix it. You start with one, and using your other skill will deploy another up to 3.įoresight protects you from a single instance of damage, and has a cooldown of 5 seconds (during which you get a crossed out icon over your head). The short version is that which ever card you currently have out will buff you in some way.īarricade gives you bonus health while it is active, plus even more after a parry.Ĭatalyst makes any melee attack apply stacks of poison.Įlectrodynamics makes balls orbit your character that shock enemies. They always go Barricade - Catalyst - Electrodynamics - Foresight (and back to Barricade), and have different cooldowns between different cards. You have one of the cards out at any given time, and can activate the skill to draw the next one in the deck. It's based on four different cards from slay the spire.
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